There is already a great endgame raid build for the Kinetic from RU OBT, courtesy of Wyck. (It is linked somewhere in this forum already and I will create a separate thread for it in this sub forum.) I am putting this together based on my early experiences with the Kinetic as of ~14k prestige. As for how this build will change as I move into mid-game, I can see the addition of new symbols but the talents and skills being used will remain the same for the immediate future. Abilities LMB - Kinetic Pulse (tap) RMB - Sledgehammer Strikes (only) 1 - Energy Wave 2 - Gravity Anomaly 3 - Luminous Burst 4 - Sledgehammer Z - Gravity Trap X - Chain Gravitation C - Protective Shield V - Quantum Collapse Talents Quiescence Isolation Steamroller Centrifuge Principle of Inertia Bouncer Quantum Collapse (not sure why they have a skill and talent with the same name!) Protective Circuit Symbols (current) Paladin Maximum Recoil x2 Element of Surprise Impulse Intensity Ultimate Strength Temples Crushing Blow x2 Critical Chance x2 Accuracy x2 Stats Focusing on Strength and Luck, as with many dps builds. Amulets Increased Quantum Collapse damage Rings Strength and Luck w/ Crit Chance and Accuracy Bonus Rationale This build has proven to be quite effective for clearing PvE content solo with some minor exceptions. (There are still occasions where I'll flip to Paladin if a particular boss is giving me trouble.) It is versatile enough to handle large mob groups (multiple triple-diamonds), sword/shield/triangle groups, and bosses. For group pulls: (both triple-diamonds and sword/shield/triangle groups) Gravity Anomaly > Gravity Trap (skip on triple-diamond only groups) > Chain Gravitation x3 > Luminous Burst -or- 2, Z, X, X ,X, 3 A popular variation on this has a LMB tap used prior to the Chain Gravitation x3 spam. The idea is to use the impulse charge with LMB, then get the bonus damage from Quiescence on all 3 Chain Gravitation attacks. I opted to omit the LMB in favor of getting the impulse damage bonus on the first Chain Gravitation (that would be impulse damage hitting up to 16 mobs once or up to 8 mobs twice!), then using the Quiescence bonus on the remaining 2 Chain Gravitations. Quite honestly, I need to test which outputs more damage. For solo mobs: (works for bosses as well, although Gravity Trap becomes a damage mitigation skill) Quantum Collapse > Gravity Anomaly > Sledgehammer > Kinetic Pulse > Gravity Trap > Sledgehammer Strike spam until buff wears off (usually 8 or 9) > Quantum Collapse until out of Energy > Kinetic Pulse spam to regen energy for another cycle -or- V, 2, 4, LMB, Z, RMB spam, V spam, LMB spam If I'm fighting a boss I skip the Gravity Trap as it lets me get in an extra Sledgehammer strike before the buff wears off. I am also more mindful of conserving some energy for Protective Shield and Gravity Trap for damage mitigation on longer fights. I have yet to test this build in a group setting as I have always ended up tanking 5-mans up until this point. You'll notice I really don't rely on LMB (much) or the Stone Projectile RMB (at all) with this build. An IMPORTANT note on PvP!!! I have played this build in FFA and group PvP. It was fun and I enjoyed the variety of skills I could effectively employ (especially in team settings). However... This is not the build you are looking for. I repeat, this is NOT the build you are looking for! First and foremost, the Kinetic has a shitload of talents specifically geared towards PvP, none of which are included in this build! Secondly, I am much more inclined to run a pure ranged build in PvP, using the absolutely deadly Gravity Anomaly > Gravity Trap > Rockfall combo to obliterate opponents from across the map. @grouchy is working on an impulse burst damage build that looks to utilize this skill combo. In this case, your ring selection would probably switch more towards valor/spirit to instagib opponents (or come damn close to it) and bring on the nerf cries. Thankfully, Sparks of Transformation are plentiful and you can change builds at will as long as you have a good supply on hand. That's all for now. Questions/comments/suggestions are welcome!