Alpha 16 Experimental B112 is Out!

Discussion in '7 Days to Die' started by AmazonCheesecake, Jun 15, 2017.

  1. AmazonCheesecake

    AmazonCheesecake "Hare Today, Gone Tomorrow" Legendary Gamer ArcheAge Unchained Officer Veteran Member

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    Patch notes can be found here: https://7daystodie.com/forums/showt...Experimental-B112-is-Out!&p=656235#post656235

    Or I'll just post them as well:

    Added
    • Arch 2m blocks/recipes.


    Changed
    • Skill screen allows purchase of multiple skills at once.
    • Skill screen now shows -- for cost of maxed out skills.
    • Skill screen now shows KNOWN for buy option when trying to purchase a known rank.
    • Skill info window now shows skill purchase cost.
    • Skill points gained per level have been increased to 6.
    • Slowed player leveling per level.
    • Replaced pigs with wild boars. They attack if provoked.
    • Reduced the wood cost of tools and weapons.
    • Cobblestone frames no longer exist. Flagstone can be upgraded to cobblestone.
    • More flagstone block recipes added.
    • The stone axe works better against wood and worse against stone. (it's an axe, not a pick)
    • The adobe material has been removed from the game. Flagstone has been fleshed out with new shapes.
    • Increased player outgoing damage on higher difficulty levels. On "Insane" it is now x0.5 instead of x0.25.
    • Gamestage increases much faster on higher difficulty levels making zombies big, bad, and bountiful.
    • Small adjustment to bacon & eggs to match the latest changes
    • The compound bow draws faster than the wooden bow.
    • Reduced probability of vultures in hordes because their AI makes them inefficient for that.
    • Vultures had too much fun swimming. The relevant AI task was removed.
    • Rebalanced wildlife so there are less larger mammal and more rabbits and chickens. Changed: There were too many wolves and too much meat as a result.
    • There are more zombies in the wild (and towns as a result), except in the snow biome which is still low population but made of harder zombies like lumberjacks.
    • Compound bow draw is faster, making it better than the wooden bow in every way.
    • Misc crafting is now a perk.
    • Added descriptions to Painting blocks.
    • Increased harvest amount on stone tools.
    • Increased the chance to occasionally find a house empty of zombies.
    • maxAlive in horde stages ramps up a little quicker.
    • Optimized cube frame.



    Fixed
    • woodHalf has no vendor price set.
    • Allow shift clicking fuel in workstation.
    • Model error on harvestable potato plant.
    • Duke token amount is not updating correctly.
    • Wrong fall event on some doors and hatches.
    • Broken wooden bow gets stuck in zoom position.
    • Hitting any trader with a torch and setting them on fire awards player kills.
    • First Person Muzzle Flashes are out too far from the barrel at different FOV’s
    • Workstations output goes to first free slot - ignoring existing stacks.
    • Zombie corpses are not being cleaned up in unloaded chunks.
    • Player Editor has invalid character selections available.
    • Wolves don't lunge attack through the player and doors now.
    • Improved description for the paint tool.
    • Wood spikes are using A15 repair costs.
    • Debug menu: Cannot set speed slider to 1
    • Pressing ESC in SP during spawn/death anims freezes game.
    • Toolbar interaction possible with in-game menu open.
    • Reload/Take all cannot be rebound.
    • Closing 7dtd without having a game started causes NRE.
    • Binding ALT key to any action kills mouse control for that game session.
    • Mouse sensitivity limit lowered.
    • Adobe arch blocks in prefabs cannot be repaired.
    • Industrial Light is in the wrong crafting tab.
    • Electrical lights have no description.
    • Texture Picker now can only select unlocked textures.
    • Using noclip as client causes teleports.
    • Zombie crawler walks after being electrocuted (Note that crawlers and spiders still stand up when being electrocuted, we need a couple of more shock animations)
    • Adjusted burn times of chairs.
    • Floating POIs in RG
    • Fix missing -no shadows- option.
    • batterybankSchematic teaches the recipe, not the perk.
    • Bad grammar on the Trigger Delay and Duration journal.
    • Electricity skills/perks need their descriptions.
    • Craftable items missing descriptions.
    • Disappearing POIs in RG.
    • Steel smithing does not display required science skill.
    • Stats do not show for lvl 0 crafting skills.
    • Fixed: Wolf fur looks off [Hangs too low]
    • When in the paint picking menu, if you try to drop items they go to your backpack.
    • Added missing icon for loose floor 3x3 trap.
    • Switch in front of battery bank also turns it off.
    • Sounds turns off on bladetrap and solarpanel when a player leaves the area.
    • Opening dialogs while moving can cause action hotkeys to trigger.
    • Tooltip not showing for map waypoints.
    • Minibike lock locking out owners.
    • Name on Block 784 same as 786.
    • Supply crates now float above water.
    • Falling through the world on dedi.
    • Compound bow preview window is incorrect.
    • Rebinding actions can cause conflicts between local/gui and permanent actions.
    • Made all actions rebindable.
    • Trouble Looting or Destroying Zombie Ragdolls in Shallow Water.
    • Player Editor has invalid character selections available.
    • Bulletproof Glass has Concrete particles.
    • Increased Radial delay making it easier to use Tab/R/E without the radial popping up.
    • ERROR: VM.mesh[0].Vertices.Count (6524:cool: has too many vertices! Reverted to an alpha cutout frame on a cube instead of a 3d cube.



    KNOWN ISSUES (No more reports needed, thank you)
    • Hunted Status not working properly
    • Clipping issues with bears, wolves, and spider zombies


    Important Server Config Info
    • There are new options in the server cfg that need to be added for Blood Moon Enemy. Compare it to the server cfg file found in your 7 days directory.
    • enemysensememory also got completely removed
    • enemyspawnmode is now true/false and not a number
     
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  2. Mendien

    Mendien I'm Uncle Mendien, come sit on my lap Honored Legendary Gamer Tenacious Gamer Veteran Member

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    Back in town. Is this build even playable yet? Read nothing but bugs day of, but saw a patch right after too.
     
  3. AmazonCheesecake

    AmazonCheesecake "Hare Today, Gone Tomorrow" Legendary Gamer ArcheAge Unchained Officer Veteran Member

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    It's actually on B113 now. We've ran into a few bugs on the server I play on, but nothing horrible. Seem to get a wandering horde daily, which is annoying. Sleepers sometimes spawn right in front of you, or right after killing some in the area. Temp is currently weird. AI pathing is sometimes messed up... wolves and bears (sometimes zeds also) will run in a circle occasionally. We had a piece of fence that was broken by zeds, but is still there, and we were able to hit it repeatedly (almost infinitely) to get massive amounts of wood and XP.

    Weird crap like that... typical bugs. Nothing so far that has stopped us.
     
  4. Quickling

    Quickling Tenacious Gamer Tenacious Gamer Veteran Member

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    I have only ran into one small bug with my wood frames placing into stone and disappearing. Other than that I haven't had any problems at all.
     
  5. Enpur

    Enpur Tenacious Gamer Tenacious Gamer Veteran Member

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    been playing on Deadlight vanilla PvE for a while now A16. Seems ok. Just saw some of the gang on another server. Miss playing with you guys...I dont play a lot of the same games so dont run into anyone often. I play SE, MC, 7Days, Rocket League, and WH 40k mmo..
     
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  6. AmazonCheesecake

    AmazonCheesecake "Hare Today, Gone Tomorrow" Legendary Gamer ArcheAge Unchained Officer Veteran Member

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    I've been playing 7D2D alot since the update, but mostly on a private server with another group. I don't know how much Fishy will be playing it, but I will for a while yet. I'm just not a fan of dropping all on death. I have limited play time, and I'm a weenie about losing several hours worth of loot. I started on Grandma's Secret, and it seems pretty nice.

    What's SE? I play MC (actually I was recently trying out Pixelmon, and Skybock and having fun with a change), 7D2D, Empyrion, and have quite a few other survival games. I don't play Rocket League, but my younger brother does with his friends. :)
     
  7. Vordel

    Vordel Tenacious Gamer Tenacious Gamer Veteran Member

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    We normally have it set to just drop backpack on death. Most your best stuff is on toolbar anyways. The setting also allows you to keep all your armor too.
     
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  8. Mendien

    Mendien I'm Uncle Mendien, come sit on my lap Honored Legendary Gamer Tenacious Gamer Veteran Member

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    Yep, taht is my favorite setting too. Only played a minute with my son so far, but look forward to getting on a common server again! I know @Mad'Max has one running.
     
  9. AmazonCheesecake

    AmazonCheesecake "Hare Today, Gone Tomorrow" Legendary Gamer ArcheAge Unchained Officer Veteran Member

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    LOL I am one of the weirdos that would prefer to drop awesome weapons over tons of supplies. If anyone gets a server going, let us all know. :D
     
  10. Vordel

    Vordel Tenacious Gamer Tenacious Gamer Veteran Member

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    Max's has one up thats about 5-6 of us have been playing on. Its called "Max's 7DtD Kingdom". Right now waiting for the B119 patch to release because it will require a wipe.
     
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  11. AmazonCheesecake

    AmazonCheesecake "Hare Today, Gone Tomorrow" Legendary Gamer ArcheAge Unchained Officer Veteran Member

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    Password? I'll look for someone if I'm ever able to hop on Mumble...
     
  12. grouchy

    grouchy Smiling on the inside Legendary Gamer Final Fantasy XIV Board Member Final Fantasy XIV Officer Veteran Member

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    Make that B129 now.
     
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  13. AmazonCheesecake

    AmazonCheesecake "Hare Today, Gone Tomorrow" Legendary Gamer ArcheAge Unchained Officer Veteran Member

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    Does @Mad'Max still have a server going? I saw it before, but it was passworded, and I never learned what it was..
     
  14. Vordel

    Vordel Tenacious Gamer Tenacious Gamer Veteran Member

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    Well, if you joined us in mumble, you could get the password. :p
     
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  15. AmazonCheesecake

    AmazonCheesecake "Hare Today, Gone Tomorrow" Legendary Gamer ArcheAge Unchained Officer Veteran Member

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    I'm sorry. Since we've lived where we are, my internet rarely can handle mumble and anything else, so I haven't been on it much. (Hopefully we can move in the next couple months and escape the redneck internets!)

    Sent from my SM-G930V using Tapatalk
     
  16. Enpur

    Enpur Tenacious Gamer Tenacious Gamer Veteran Member

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    @AmazonCheesecake SE is Space Engineers.... sorta like minecraft/7days in space with pirates...though they are not any where near aggressive
     
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